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Ksp visual enhancements
Ksp visual enhancements







  1. #Ksp visual enhancements install
  2. #Ksp visual enhancements mod
  3. #Ksp visual enhancements update

Glow: similar effect to atmospheres but applies to non atmospheric planetsĭust: renders all the 3d particles near the ground, very cinematic but eats much more frames then the other effects so if your GPU starts crying try disabling this 1st *File structure redone to make it easier for people to choose which effects they want or do not want without having to go the extra step and remove or edit configs.Ītmospheres: kerbin, eve, lathe, jool, duna, consider disabling if you use scatterer for a very minor frame boostĬlouds: renders clouds on planets that use atmospheres effect Nothing major, but a few things specifically Duna's dust have been slightly improved overall. *Minor tweaks all around to layers to try and make things more consistent. *Vall redesigned from ground up, 2 layers of floating ice in 2 different layer patterns, deleted the ground particle effect as I dont want too much perf hit from 3 particle layers rendering simultaneously. *Designed to work with scatterer mod, provided you remove the "atmospheres" of SciFiVE since those look janky with scatterer enabled and should not be used together.

#Ksp visual enhancements mod

While i cannot speak for everyone, my mid range laptop is capable of handling this mod as well as 2 1000 part warships in low orbit around any planet. Particle density is kept to a minimum to keep performance up.

ksp visual enhancements

Duna has dust storms and Eeloo has blizzards. Color choice is fairly varied, with some planets having highly colorful fog while others use a more greyish color. *Some airless bodies have fog/dust effects. All volumetric layers (Kerbin, Laythe, Eve, ect) are kept minimalistic in thickness and useage to maximize performance while still creating as good an effect as possible. *Kerbin, Duna, Eve, Jool and Laythe have cloud layers. Colors are generally highly saturated to give a more sci-fi universe feel compared to the more white and washed out realistic style used in most other mods like SVE. *All planets but Gilly and Bop (geometric limitation) have atmospheric scatter or glow effects rendered via EVE cloud layers.

ksp visual enhancements

*Minimalistic design with focus on performance and full scatterer compatibility (not required to run mod, best to not use it when performance is an issue). Pics: (some may be outdated, will get updated as i get good screenies) Really, the best option is to mix and match but you need to know how each pack modifies the configs of the component parts to do this properly.Īdd to this smoke screen, real plume, engine lighting and cool rockets and you have a recipe for stunning visuals while your PC slowly melts.EVE is bundled, but be sure to check EVE page for updates as i will not be updating this mod often. The new SVE includes some entry effect mod which looks pretty cool.

#Ksp visual enhancements install

If you don't install the new Kopernicus and texture replacer over the ones included with KSPRC.you're probably not getting the full effect of the texture enhancements. Planet Shine (though scatterer has it's own version which provides shine between celestial bodies as opposed to the body and craft.or will)

ksp visual enhancements ksp visual enhancements

Basically, SVE, KSPRC, Astronomers pack, Better Atmospheres.these all use various mods which can be installed seperately.

#Ksp visual enhancements update

KSPRC is amazing.you just need to update the component parts.









Ksp visual enhancements